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3D

Portfolio / 3D / RX-0 Unicorn Gundam

RX-0 Unicorn Gundam
(2015)

Tools:

Autodesk Maya 2015

Mental Ray

Adobe Photoshop (compositing)

 

Status:

Finished modeling

Mental ray shaders

 

No. of objects: 1,497 pieces

Polycount: 340,818 faces

The Unicorn Gundam is a personal project that I've been working on and off since the start of 2015 and ended up working on it for almost the whole year. This is my third gundam to work on and by far the most complete and detailed one. With 1,497 individual pieces and a total poly count of 340,818 faces, this easily becomes my most complicated 3D model so far.

Unicorn Gundam blue-print

Every 3D project I've done always starts with a high quality blue-print. At that time I was actually looking for the Sinanju Gundam since I find it more enjoyable to model and it looks so bad-ass, but I failed to find a high quality blue-print of it. Then I stumbled across the Unicorn Gundam and it quickly caught my attention. After searching and saving tons of reference images I decided to give it a go. Below are ambient occlusion renders that shows the process of modeling on every body part.

Modeling Process

Setting up the UVs for this guy will be a very tedious task for sure so I haven't work on its textures yet. So far I only applied mental ray shaders then set up an IBL (image based lighting) for the lighting. Rigging will also be a pending task soon so I left up with a single pose. Three render passes were required for the final output: This includes beauty pass, ambient occlussion, and camera depth map. All of which will be imported on Photoshop for compositing and adding some color corrections. Below are the final renders of the 3D model.

Final Renders

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